G-SURGE

ANTIGRAV TIME ATTACK

STARTING UP
--fps
0pts
×1.0
best 0 m
0 COINS
0
km/h
WALL
BOOST
BOOSTDRIFT +SPACE
BRAKE
Arrows to steer, space to boost
Down to brake, Esc to pause

HOW TO PLAY

Controls

Touch. Put your thumb anywhere in the lower left area: a stick appears where you press and steers the ship. On the right, BRAKE sits above BOOST. Left handed layout is in Settings.

Keyboard. Left and right arrows steer. Space or up arrow boosts. Down brakes. Esc pauses. In menus, up and down move, Enter selects.

Speed and boost

The ship accelerates on its own and keeps gaining top speed as the run goes on. Boost draws on a reserve shown inside the button. It empties in about three seconds and refills slowly.

Drifting refills the boost much faster. Push the stick hard into a corner until grip breaks: the ship slides wide, points into the turn, and the button pulses. That is the main way to keep boosting.

Score

Your score is your speed multiplied by a live multiplier, added up every instant. Distance alone is worth little, speed is what pays.

Coins raise the multiplier. Below 500 km/h a coin adds a little, past 500 it adds more, past 1000 it adds the most. Above 1000 km/h the multiplier also decays half as slowly, so holding top speed protects what you built.

The multiplier erodes on its own, and hitting a wall halves it.

Damage

The vertical gauge on the side is your hull. Impacts cost points in proportion to how hard you hit, scraping along a wall drains it continuously, and landing off track after a jump hurts too. Damage cuts your top speed, your steering and your boost recharge. At zero the run ends.

Green pickups repair the hull. Magenta ones give a free super boost.

The track

It never repeats and never ends. Banked corners open up as you go faster, crests become ramps at speed, and corkscrews roll the whole track around you. Gravity still applies while you are upside down.

SETTINGS

Sound

Engine and effectsSynthesised, no audio files

Controls

Reversed layoutStick on the right, pedals on the left
Show tipsShort hints during the first minute of a run
HapticsVibration on impacts, pickups and boost

Display

Cosmic backgroundProcedural shader. The single heaviest effect.
Detailed backgroundOff halves the shader cost and keeps the look
Show frame rateDisplayed top left, in menus too
FullscreenHides the browser interface

Data

The leaderboard is stored on this device only.

Fine tuning

Every value of the simulation, applied live. Each one has its own reset, and wrong settings here can make the ship undrivable. The global reset is at the bottom.